先要先下載 DDF sound的東東
然打下這串
再將音樂丟入就有聲音啦!
import ddf.minim.*;
Minim minim;
AudioPlayer player;
void setup(){
minim=new Minim(this);
player=minim.loadFile("song.mp3");
player.play();
}
void draw(){}
再來就是丟進去拉

之後丟豬進去拉
import ddf.minim.*;
Minim minim;
AudioPlayer player;
PImage imgBird;
void setup(){
size(500,400);
imgBird=loadImage("bird.png");
minim=new Minim(this);
player=minim.loadFile("song.mp3");
player.play();
imageMode(CENTER);
}
float birdX=100, birdY=300, oldX, oldY, vx=0, vy=0;
boolean bMoving=false;
void draw(){
background(255);
for(int i=0;i<pigN;i++)
{
image(imgPig,pigx[i],pig[y],100,100);
}
image(imgBird, birdX,birdY,100,100);
if(bMoving) line(birdX,birdY, oldX,oldY);
birdX+=vx; birdY+=vy;
if(birdX>450 || birdX<50) vx = -vx*0.95;
if(birdY>350 || birdY<50) vy = -vy*0.95;
}
void mouseReleased(){
if(bMoving){
bMoving=false;
vx=(oldX-mouseX)/10; vy=(oldY-mouseY)/10;
}
}
void mousePressed(){
if(mouseButton==RIGHT)
{
player2.rewind();
player2.play();
pigX[pigN]=mouseX;
pigY[pigN]=mouseY;
pigN++;
}
if( dist(mouseX,mouseY, birdX,birdY)<50){
oldX=birdX; oldY=birdY;
bMoving=true;
}
}
void mouseDragged(){
if(bMoving) {
birdX=mouseX; birdY=mouseY;
}
}
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