int []y=new int[1000];
color[]c=new color [1000];
int n=0;
void setup(){
size(400,400);
}
void draw(){
background(255);
for(int i=0;i<n;i++){
fill(c[i]);
circle(x[i],y[i], 30);
y[i]+=2;
}
}
void mousePressed(){
x[n]=mouseX;
y[n]=mouseY;
c[n]=color(random(255), random(255), random(255) );
n++;
}
int []x=new int[1000];
int []y=new int[1000];int []r=new int[1000];
color[]c=new color [1000];
int n=0;
void setup(){
size(400,400);
}
void draw(){
background(255);
for(int i=0;i<n;i++){
fill(c[i]);
circle(x[i],y[i], r[i]);
y[i]--;
}
if( mousePressed )r[n-1]++;
}
void mousePressed(){
x[n]=mouseX;
y[n]=mouseY;
c[n]=color(random(255), random(255), random(255) );
n++;
}
class Bubble{
int x;int y;
int r;
color c;
}
Bubble [] b=new Bubble[1000];
int n=0;
void setup(){
size(400,400);
}
void draw(){
background(255);
for(int i=0;i<n;i++){
fill(b[i].c);
circle(b[i].x,b[i].y, b[i].r);
b[i]. y--;
}
if( mousePressed )b[n-1].r++;
}
void mousePressed(){
b[n] = new Bubble();
b[n].x=mouseX;
b[n].y=mouseY;
b[n].r=10;
b[n].c=color(random(255), random(255), random(255) );
n++;
}
size(300,300);
int[][] table={ {0,0,0,0,0},
{1,1,1,0,1},
{0,0,1,1,0},
{0,0,1,1,0} };
for(int i=0;i<4;i++){
for(int j=0;j<5;j++){
if(table[i][j]==1) fill(255,0,0);
else fill(128);
rect( j*50,i*50, 50,50);
}
}
int[][] table={ {0,0,0,0,0},
{1,1,1,0,1},
{0,0,1,1,0},
{0,0,1,1,0} };
for(int i=0;i<4;i++){
for(int j=0;j<5;j++){
if(table[i][j]==1) fill(255,0,0);
else fill(128);
rect( j*50,i*50, 50,50);
}
}
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