void draw()
{
background(255);
for(int i=0;i<n;i++)
{
fill(c[i]);
circle(x[i],y[i],30);
y[i]+=2;
}
}
void mousePressed()
{
x[n]=mouseX;
y[n]=mouseY;
c[n]=color(random(255),random(255),random(255));//random:亂數產生
n++;
}
-------------------------------------------------------------------------------------------------------
int []x=new int[1000];
int []y=new int[1000];
color[]c=new color[1000];
int []r=new int[1000];//圓半徑
int n=0;
void setup()
{
size(400,400);
}
void draw()
{
background(255);
for(int i=0;i<n;i++)
{
fill(c[i]);
circle(x[i],y[i],r[i]);
y[i]--;//氣球往上飄
}
if(mousePressed) r[n-1]++;//先到下面函式,再來這裡,所以n-1
}
void mousePressed()
{
x[n]=mouseX;
y[n]=mouseY;
r[n]=10;//圓半徑
c[n]=color(random(255),random(255),random(255));//random:亂數產生
n++;
}
-------------------------------------------------------------------------------------------------------
class Bubble
{
int x;
int y;
int r;
color c;
}
Bubble[]b=new Bubble[1000];
int n=0;
void setup()
{
size(400,400);
}
void draw()
{
background(255);
for(int i=0; i<n;i++)
{
fill(b[i].c);
circle(b[i].x,b[i].y,b[i].r);
b[i].y++;
}
if(mousePressed)b[n-1].r++;
}
void mousePressed()
{
b[n]=new Bubble();
b[n].x=mouseX;
b[n].x=mouseY;
b[n].r=10;
b[n].c=color(random(255),random(255),random(255));
n++;
}
-------------------------------------------------------------------------------------------------------------
class Bubble
{
int x;
int y;
int r;
color c;
Bubble(int _x,int _y,int _r)
{
x=_x;y=_y;r=_r;
c=color(random(255),random(255),random(255));
}
void drawAndUpdate()
{
fill(c);
circle(x,y,r);
y--;
}
}
Bubble[]b=new Bubble[1000];
int n=0;
void setup()
{
size(400,400);
}
void draw()
{
background(255);
for(int i=0; i<n;i++)
{
b[i].drawAndUpdate();
}
if(mousePressed)b[n-1].r++;
}
void mousePressed()
{
b[n]=new Bubble(mouseX,mouseY,10);
n++;
}
-----------------------------------------------------------------------------------------------------------
size(300,300);
int[][] table={{1,0,0,0,1},
{0,0,1,0,0},
{0,0,1,0,0},
{1,0,0,0,1}};
for(int i=0;i<4;i++)
{
for(int j=0;j<5;j++)
{
if(table[i][j]==1) fill(255,0,0);//one
else fill(128);//zero
rect(j*50,i*50, 50,50);
}
}
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