void setup()
{
size(300,300);
}
void draw()
{
background(#002966);
fill(#b7efff);
noStroke();
ellipse(100,150,13,13);
ellipse(200,150,13,13);
}

可移動
void setup()
{
size(300,300);
}
float x=200 , y=150;
void draw()
{
background(#002966);
stroke(#b7efff);
line(100,150,x,y);
fill(#b7efff);
noStroke();
ellipse(100,150,13,13);
ellipse(x,y,13,13);
}
void mouseDragged()
{
x=mouseX;
y=mouseY;
}

拉長會彈回去
void setup()
{
size(300,300);
}
float x=200 , y=150;
void draw()
{
background(#002966);
stroke(#b7efff);
line(100,150,x,y);
fill(#b7efff);
noStroke();
ellipse(100,150,13,13);
ellipse(x,y,13,13);
if(!mousePressed){
float dx=x-100,dy=y-150;
float len=sqrt(dx*dx+dy*dy);
x-=dx*(len-100)/len;
y-=dy*(len-100)/len;
}
}
void mouseDragged()
{
x=mouseX;
y=mouseY;
}

會變得有彈性會伸縮
void setup()
{
size(300,300);
}
float x=200 , y=150;
void draw()
{
background(#002966);
stroke(#b7efff);
line(100,150,x,y);
fill(#b7efff);
noStroke();
ellipse(100,150,13,13);
ellipse(x,y,13,13);
if(!mousePressed){
float dx=x-100,dy=y-150;
float len=sqrt(dx*dx+dy*dy);
x-=dx*(len-100)/len*0.1;
y-=dy*(len-100)/len*0.1;
}
}
void mouseDragged()
{
x=mouseX;
y=mouseY;
}

來回伸縮
void setup()
{
size(300,300);
}
float x=200 , y=150;
float vx=0,vy=0;
void draw()
{
background(#002966);
stroke(#b7efff);
line(100,150,x,y);
fill(#b7efff);
noStroke();
ellipse(100,150,13,13);
ellipse(x,y,13,13);
if(!mousePressed){
float dx=x-100,dy=y-150;
float len=sqrt(dx*dx+dy*dy);
vx-=dx*(len-100)/len*0.001;
vy-=dy*(len-100)/len*0.001;
x+=vx;
y+=vy;
}
}
void mouseDragged()
{
x=mouseX;
y=mouseY;
vx=0;
vy=0;
}

void setup()
{
size(400,300);
}
float x=200,y=150;
void draw()
{
background(#002966);
fill(255);
rect(x,y,80,20);
float dx=x-mouseX, dy=y-mouseY;
x-=dx*0.1;
y-=dy*0.1;
}
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