先畫兩個點:
void setup(){
size(300,300);
}
void draw(){
background(#002966);
fill(#b7efff);
noStroke();
ellipse(100,150,13,13);
ellipse(200,150,13,13);
}

在兩點間畫線:
void setup(){
size(300,300);
}
void draw(){
background(#002966);
stroke(#b7efff);
line(100,150,200,150);
fill(#b7efff);
noStroke();
ellipse(100,150,13,13);
ellipse(200,150,13,13);
}

讓某一點能動
void setup(){
size(300,300);
}
float x=200,y=150;
void draw(){
background(#002966);
stroke(#b7efff);
line(100,150,x,y);
fill(#b7efff);
noStroke();
ellipse(100,150,13,13);
ellipse(x,y,13,13);
}
void mouseDragged(){
x=mouseX;
y=mouseY;
}

讓某點在範圍內動
void setup(){
size(300,300);
}
float x=200,y=150;
float vx=0,vy=0;
void draw(){
background(#002966);
stroke(#b7efff);
line(100,150,x,y);
fill(#b7efff);
noStroke();
ellipse(100,150,13,13);
ellipse(x,y,13,13);
if(!mousePressed){
float dx=x-100,dy=y-150;
float len=sqrt(dx*dx+dy*dy);
x-=dx*(len-100)/len*0.01;
y-=dy*(len-100)/len*0.01;
x+=vx;
y+=vy;
}
}
void mouseDragged(){
x=mouseX;
y=mouseY;
}

//////////////////////////////////////////////////////////我是分隔線////////////////////////////////////////////////////////////////
開心水族箱的餵魚小遊戲
void setup(){
size(400,300);
}
float x=200,y=150;
void draw(){
background(#002966);
fill(255);
rect(x,y,80,20);
float dx=x-mouseX,dy=y-mouseY;
x-=dx*0.1;
y-=dy*0.1;
}
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