2020年6月18日 星期四

08160581_week17

虎克定律
void setup(){
  size(300,300);
}
float x=200,y=150;
void draw(){
  background(#002966);
  stroke(#b7efff);
  line(100,150,x,y);
  fill(#b7efff);
  noStroke();
  ellipse(100,150,13,13);
  ellipse(x,y,13,13);
  if(! mousePressed){
    float dx=x-100,dy=y-150;
    float len=sqrt(dx*dx+dy*dy);
    x-=dx*(len-100)/len;
    x-=dx*(len-100)/len;
  }
}
void mouseDragged(){
  x=mouseX;y=mouseY;
}

void setup(){
  size(300,300);
}
float x=200,y=150;
float vx=0,vy=0;
void draw(){
  background(#002966);
  stroke(#b7efff);
  line(100,150,x,y);
  fill(#b7efff);
  noStroke();
  ellipse(100,150,13,13);
  ellipse(x,y,13,13);
  if(! mousePressed){
    float dx=x-100,dy=y-150;
    float len=sqrt(dx*dx+dy*dy);
   
    vx -=dx*(len-100)/len*0.001;
    vy -=dy*(len-100)/len*0.001;
    x+=vx;
    y+=vy;
  }
}
void mouseDragged(){
  x=mouseX;y=mouseY;
}

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