彩色 控制大小飛起
程式碼:
int []x = new int[1000];
int []y = new int[1000];
int []r = new int[1000];
color [] c = new color[1000];
int n =0;
void setup(){
size(400,400);
}
void draw(){
background(255);
for(int i=0;i<n;i++){
fill(c[i]);
circle(x[i],y[i],r[i]);
y[i]--;
}
if(mousePressed)r[n-1]++;
}
void mousePressed(){
x[n] = mouseX;
y[n] = mouseY;
r[n]=10;
c[n] = color(random(255), random(255), random(255));
n++;
}
------------------------------------------------------
class Bubble{
int x;
int y;
int r;
color c;
Bubble(int _x, int _y, int _r){
x=_x; y=_y; r=_r;
c = color(random(255),random(255),random(255) );
}
void drawAndUpdate(){
fill(c);
circle(x,y,r);
y--;
}
}
Bubble [] b=new Bubble[1000];
int n =0;
void setup(){
size(400,400);
}
void draw(){
background(255);
for(int i=0;i<n;i++){
b[i].drawAndUpdate();
}
if(mousePressed) b[n-1].r++;
}
void mousePressed(){
b[n] = new Bubble(mouseX,mouseY,10);
n++;
}
--------------------------------------------------
設計迷宮
程式碼:
size(300,300);
int [][]table={ {0,0,0,0,0},
{1,1,1,0,1},
{0,0,1,1,0},
{0,0,1,1,0} };
for(int i=0;i<4;i++){
for(int j=0;j<5;j++){
if(table[i][j]==1)fill(255,0,0);
else fill(128);
rect( j*50, i*50, 50, 50);
}
}
自走迷宮
程式碼:
int [][]table=new int[6][6];
void setup(){
size(300,300);
}
void draw(){
background(128);
for(int i=0;i<6;i++){//vs.y
for(int j=0;j<6;j++){//vs.y
if(table[i][j]==1)fill(255,0,0);
else fill(128);
rect( j*50, i*50, 50, 50);
}
}
}
void mousePressed(){
int x = (mouseX)/50;
int y = (mouseY)/50;
table[y][x]=1;
}
int []x = new int[1000];
int []y = new int[1000];
int []r = new int[1000];
color [] c = new color[1000];
int n =0;
void setup(){
size(400,400);
}
void draw(){
background(255);
for(int i=0;i<n;i++){
fill(c[i]);
circle(x[i],y[i],r[i]);
y[i]--;
}
if(mousePressed)r[n-1]++;
}
void mousePressed(){
x[n] = mouseX;
y[n] = mouseY;
r[n]=10;
c[n] = color(random(255), random(255), random(255));
n++;
}
------------------------------------------------------
class Bubble{
int x;
int y;
int r;
color c;
Bubble(int _x, int _y, int _r){
x=_x; y=_y; r=_r;
c = color(random(255),random(255),random(255) );
}
void drawAndUpdate(){
fill(c);
circle(x,y,r);
y--;
}
}
Bubble [] b=new Bubble[1000];
int n =0;
void setup(){
size(400,400);
}
void draw(){
background(255);
for(int i=0;i<n;i++){
b[i].drawAndUpdate();
}
if(mousePressed) b[n-1].r++;
}
void mousePressed(){
b[n] = new Bubble(mouseX,mouseY,10);
n++;
}
--------------------------------------------------
設計迷宮
程式碼:
size(300,300);
int [][]table={ {0,0,0,0,0},
{1,1,1,0,1},
{0,0,1,1,0},
{0,0,1,1,0} };
for(int i=0;i<4;i++){
for(int j=0;j<5;j++){
if(table[i][j]==1)fill(255,0,0);
else fill(128);
rect( j*50, i*50, 50, 50);
}
}
自走迷宮
程式碼:
int [][]table=new int[6][6];
void setup(){
size(300,300);
}
void draw(){
background(128);
for(int i=0;i<6;i++){//vs.y
for(int j=0;j<6;j++){//vs.y
if(table[i][j]==1)fill(255,0,0);
else fill(128);
rect( j*50, i*50, 50, 50);
}
}
}
void mousePressed(){
int x = (mouseX)/50;
int y = (mouseY)/50;
table[y][x]=1;
}
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