瘋狂程設
processing
1.將小畫家的圖呈現在processing
程式:
PImage img0,img1,img2; void setup(){ size(400,400); img0 = loadImage("user0.png"); img1 = loadImage("user1.png"); img2 = loadImage("user2.png"); } int userX=250,userY=250; void draw(){ background(128); if(keyPressed && keyCode==LEFT){ image(img1,userX,userY); userX--; }else if(keyPressed && keyCode==RIGHT){ image(img2,userX,userY); userX++; }else image(img0,userX,userY); }
3.將圖片設成背景,且可以用鍵盤的方向鍵控制主角移動
程式:
PImage img; void setup(){ size(432,500); img=loadImage("map.jpg"); } int userX=147,userY=276; void draw(){ background(img); ellipse(userX,userY,10,25); if(keyPressed&&keyCode==UP)userY--; if(keyPressed&&keyCode==RIGHT)userX++; if(keyPressed&&keyCode==LEFT)userX--; if(keyPressed&&keyCode==DOWN)userY++; }
4.將圖片設成背景,且可以用鍵盤的方向鍵控制主角移動,且主角可以射子彈
程式:
PImage img; void setup(){ size(432,500); img=loadImage("map.jpg"); } int userX=147,userY=276; int[]bulletX={0,0,0,0,0,0,0,0,0,0}; int[]bulletY={0,0,0,0,0,0,0,0,0,0}; int[]bulletFlying={0,0,0,0,0,0,0,0,0,0}; int n=0; void draw(){ background(img); ellipse(userX,userY,10,25); if(keyPressed&&keyCode==UP)userY--; if(keyPressed&&keyCode==RIGHT)userX++; if(keyPressed&&keyCode==LEFT)userX--; if(keyPressed&&keyCode==DOWN)userY++; for(int i=0;i<n;i++){ if(bulletFlying[i]==1){ ellipse(bulletX[i],bulletY[i],5,5); bulletY[i]-=2; } } } void mousePressed(){ bulletX[n]=userX; bulletY[n]=userY; bulletFlying[n]=1;n++; }
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