程式:
int x=0,y=0;
void setup(){
size(300,400);
}
void draw(){
background(255);
circle(x,y,10);
y++;
if(mousePressed){
x=mouseX;
y=mouseY;
}
}
球變大,降落速度變快,掉到底部會停住
程式:
int x=0,y=0;
void setup(){
size(300,400);
}
void draw(){
background(255);
circle(x,y,80);
y+=3;
if(y>=400-40) y=400-40;
if(mousePressed){
x=mouseX;
y=mouseY;
}
}
可以有很多個球隨著滑鼠點擊的地方掉落
程式:
int []x={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
int []y={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
int n=0;
void setup(){
size(300,400);
}
void draw(){
background(255);
for(int i=0;i<n;i++){
circle(x[i],y[i],20);
y[i]+=3;
if(y[i]>=400-10) y[i]=400-10;
}
}
void mousePressed(){
if(n<30){
x[n]=mouseX;
y[n]=mouseY;
n++;
}
}
使掉落的東西改成圖片
int []x={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
int []y={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
int n=0;
PImage img;
void setup(){
size(300,400);
img = loadImage("dora.jpg");
}
void draw(){
background(255);
for(int i=0;i<n;i++){
image(img,x[i],y[i],60,60);
y[i]+=3;
if(y[i]>=400-60) y[i]=400-60;
}
}
void mousePressed(){
if(n<30){
x[n]=mouseX;
y[n]=mouseY;
n++;
}
}
沒有留言:
張貼留言