主題為「以陣列做出隕石」
int []x = {0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0};
int []y = {0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0};
int n;
void setup()
{
size(800 ,1000);
}
void draw()
{
background(255);
for(int i = 0 ;i < n ;i++)
{
circle(x[i] ,y[i] ,60);
y[i]+=8;
if(y[i] >= 1000 - 60)
y[i] = 1000 - 60;
}
}
void mousePressed()
{
if(n < 100)
{
x[n] = mouseX;
y[n] = mouseY;
n++;
}
}
沒有留言:
張貼留言